SLUMBER
User Experience | Nov - Dec 2021 | Figma
The objective of this project was to get an understanding of the research, analysis, and development that goes into designing a health service. Our target audience was college students who aren’t getting enough sleep. Over 2 months our team developed a service designed to help those struggling with their sleep having by having them track there sleep and be rewarded with point. These points cold them be redeemed as coupons or discounts through partnering businesses.
User Journey
The first step our team took was discovering the issues that users were having during their sleep routine in order to find the paint points and potential solutions
User Personas
After discovering the paint points we had to find out what our users behaviors and habits were by creating user personas to help focus our research and target audience.
Competitive Analysis
After discovering the paint points we had to find out what our users behaviors and habits were by creating user personas to help focus our research and target audience.
Stakeholder Mapping
Stakeholder mapping helped us understand what areas we should focus on and what areas are less important.
Ideation and Research
The creation process involved developing rough ideas of what we wanted the app to look like with methods sch as crazy 8s and low fidelity prototyping. We also used methods such as lotus blossoms to help develop creative solutions to our problem.
The App
Throughout this process I’ve learned how important designing a service is. Making sure you understand who your target users are and what stakeholders are involved in the process helps narrow your focus when designing. The various tools and ideation methods used also helped foster more creativity when tackling these issues. Finally, working as a group showed the importance of delegating responsibility and helped teach how to effectively communicate with a multidisciplinary team.